You could also use the UDK, it is just a little bit more work to set up, but the results reflect more how it will look ingame. I recommend using "UModel", as you can extract all necessary files including the skeleton in one go.įor preview purposes I mostly use "Milkshape". The plugin for Photoshop can be found on the Nvidia Website. I use Photoshop, heard of people using GIMP, it does not really matter, as long as you can save your files in the *.DDS format. (At least to my knowledge)Ī Photoshop or kind of similar graphic editor is obviously needed. The only absolute essential program would be the "UPK-Manager", link can be found in the forums, as it is the only way to repack the UPK files. I am not going to insert links, as they will most likely become irrelevant with time and a short google search should provide everything. It does not cover everything there is, but should allow an easier start than I had. I hope this guide attracts a few people to try out their own ideas, they are probably more creative than me, I just wanted to remove a few things in the first place. That said, if somebody finds anything wrong, wants to add to, etc, you are welcome to do so. I am not native english, therefore if you come across any mistakes, let me know.įurthermore, I am not perfect and do not mod stuff for that long, but the lack of a nice easy starting guide is in my opinion the biggest entry hurdle to a otherwise fairly easy process.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |